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Feat: world performance#551

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zardoy merged 2 commits intozardoy:renderer-removefrom
sandexzx:feat/world-performance
May 9, 2026
Merged

Feat: world performance#551
zardoy merged 2 commits intozardoy:renderer-removefrom
sandexzx:feat/world-performance

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@sandexzx
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@sandexzx sandexzx commented May 9, 2026

Summary

Replace lowMemoryMode boolean with worldPerformance enum setting.

What

  • Add worldPerformance option with three levels:
    low-energy (1 worker), normal (3 workers, dedicated change),
    maximum (4–8 workers based on hardwareConcurrency)
  • Remove lowMemoryMode toggle and hidden numWorkers setting
  • Migrate old lowMemoryMode: trueworldPerformance: 'low-energy'
    in both migrateOptions and migrateOptionsLocalStorage
  • Update watchOptions to compute mesherWorkers and
    dedicatedChangeWorker from the selected performance level
  • Disable dedicatedChangeWorker when WASM mesher is active
  • Show "World Performance" in Settings → Render → Experimental
    with requiresRestart flag

Why

The old binary toggle (1 vs 4 workers) had no middle ground.
The new 3-level setting gives users a balanced "Normal" mode
with dedicated change worker for responsive block updates,
plus battery-saving and maximum-performance extremes.

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@sandexzx sandexzx changed the base branch from next to renderer-remove May 9, 2026 08:07
@zardoy zardoy merged commit 422fef5 into zardoy:renderer-remove May 9, 2026
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2 participants